The Brush Flo | Miniature Painting Portfolio & Commissions

Miniature Painter & Warpstone digger

Portfolio of my miniature painting projects

Paintings

Here you'll find the latest projects I'm working on

Rohan on the Table: A Quick Ride Through Paint and Experimentation

I painted this Rohan army a while back, during one of those periods where you just want to try something new without overthinking it. No grand masterplan, no meticulous color theory—just a few ideas, some brushes, and a desire to see these riders come to life.---Green and Yellow: A Happy AccidentI started with the classic Rohan green. It’s a safe choice, but I wanted a bit more energy. So, I grabbed an acid yellow for the highlights, almost on a whim. The contrast was way stronger than I expected—almost jarring at first. But then, it kind of worked. The green kept that earthy, Rohirrim feel, while the yellow made the miniatures pop, like sunlight breaking through storm clouds. To tie it all together, I slopped on a green glaze over everything. It softened the clash just enough, making the colors feel intentional rather than chaotic.---Leather, Cloaks, and Quick BrushstrokesI didn’t want to spend hours blending. Instead, I used quick, directional brushstrokes to suggest the texture of leather and the folds of cloaks. It’s not perfect, but it gives the impression of movement and wear—like these guys have been riding hard for days. The leather straps and boots got a similar treatment: a base of brown, a few highlights, and some streaks to mimic scuffs and creases. Nothing fancy, just enough to make it look lived-in.---
Horses: Sponge and Speed
For the horses, I didn’t want to get bogged down in details. A sponge became my best friend. Dabbing on layers of paint created a rough, fur-like texture without the fuss. It’s not hyper-realistic, but it gets the job done and keeps the focus on the energy of the models.---Bases: Dirt, Herbs, and a Bit of LuckThe bases were an afterthought, really. I slapped on some brown paint, sprinkled dry herbs for texture, and then came the fun part: a rust-orange pigment wash mixed with alcohol. I wasn’t sure how it would turn out, but it settled into the cracks and created this dusty, weathered look—like the riders had just galloped through the plains of Rohan. It’s simple, but it ties the whole army together and gives them a sense of place.---No Pressure, Just PaintingThis project wasn’t about perfection. It was about playing with colors and techniques, seeing what worked and what didn’t. Some parts turned out better than others, but that’s part of the fun. The goal was to create an army that felt right on the table, one that captured the spirit of Rohan without getting lost in the details.---

Why It Worked (For Me, At Least)Sometimes, the best projects are the ones where you let go of expectations. This army isn’t flawless, but it’s full of character. The bold colors, the rough textures, the quick-and-dirty bases—they all add up to something that feels alive.If you’re thinking about painting your own Rohan force, my advice is simple: don’t stress. Try something new, embrace the mistakes, and enjoy the process. After all, the Riders of Rohan weren’t about perfection—they were about speed, courage, and a little bit of recklessness.

Army of the great eye

There is something fascinating about an army that seems to have emerged straight from the darkness of Middle-earth. An army that doesn’t just represent warriors, but embodies fear, destruction, and the malevolent power of Sauron. Today, I present my Mordor army for The Lord of the Rings Strategy Battle Game, a collection of miniatures painted with a radical artistic approach: bichromy and Object Source Lighting (OSL). No endless gradients, no hyper-realistic textures. Just striking contrasts, plays of light, and an atmosphere that chills you to the bone.Bichromy: The Elegance of SimplicityI chose to work with a bichrome color scheme for this army. Why? Because Mordor doesn’t need a thousand colors to make an impression. A limited palette is enough to leave a mark. Here, deep black and spectral green dominate, evoking the shadows of Minas Morgul and the evil glow of the Eye of Sauron. For the warriors and riders, I opted for golden and copper tones, reminiscent of the flames of pillaging, as if each soldier carries the mark of destruction within them.Bichromy creates immediate visual cohesion. Each miniature, from the simple orc to the dreaded Witch-king of Angmar, seems to be part of a whole. No distractions, no overload: just the essential. The colors are applied in flat areas, then enhanced with washes and sponge techniques to add depth without falling into excessive realism.OSL: Bringing Light to LifeObject Source Lighting (OSL) is the heart of this army. I wanted each miniature to tell a story through light:
- The green glow of Minas Morgul, as if the Eye of Sauron watches over its servants.
- The orange flames of pillaging, as if every sword and armor reflects burning villages.
Take the Witch-king of Angmar, for example. His steed seems bathed in a greenish light, as if emerging from the toxic mists of the Morgul Vale. The reflections on his armor and cloak are not random: they guide the eye and create a dramatic atmosphere. The same goes for the foot soldiers: their shields and weapons bear the marks of the flames they have ignited.

Accessible TechniquesYou don’t need to be an expert to achieve these effects. Here’s how I did it:
1. Successive sponge work: To create quick and dynamic textures on armor and cloaks.
2. Washes and contrasts: To emphasize shadows and simulate lighting effects. A green wash on the upper parts, an orange wash on the lower parts, and the job is done.
3. Work on the base: Each base is painted with red, orange, and green tones to evoke a land ravaged by war, with touches of light to reinforce the OSL effect.
An Army that Tells a StoryThis army is not just a gathering of miniatures. It’s a visual narrative. The warriors of Mordor do not march: they sweep forward. They do not fight: they terrify. Every detail, every light effect, is there to reinforce this impression.The complete army, ready to invade Middle-earth.
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Why These Choices?Because The Lord of the Rings Strategy Battle Game is more than just a strategy game. It’s an immersive experience. When your opponents see this army on the table, they won’t just see pieces. They will see the power of Mordor, the fear it inspires, and the relentless determination of its soldiers.And you, what atmosphere do you want to give your army? Don’t hesitate to experiment with bichromy and OSL. Sometimes, less is more—and in the case of Mordor, less is terrifying.

Mordheim: Faith and Greedyness

Mordheim is darkness that clings to the skin. It’s the cursed city where every stone oozes misery, where every glance speaks volumes about the horrors witnessed. When I painted these two warbands—the Dwarf Treasure Hunters and the Sisters of Sigmar—I wanted them to breathe that atmosphere. No bright colors, no smooth finishes. Just the feeling of an oil painting, where light battles with darkness, where every brushstroke matters.---The Dwarf Treasure Hunters: Faces Carved by ShadowFor the dwarves, I focused entirely on faces and textures. No complicated recipes, no endless layers. Just a deep black base, almost like charcoal, and then glazes—transparent layers of paint—to bring out their features.- The eyes: A dull red or a muted orange, just enough to make their gaze pierce through the dark. No pure white, just a subtle glint, like a spark in the gloom.
- The fabrics: Muted tones—dirty gray, faded green, earthy brown—applied in patches and uneven strokes, as if their clothes had been worn down by years of hunting in Mordheim’s alleys.
The idea? That each dwarf looks like they’ve stepped straight out of a romantic style painting: faces that tell a story, calloused hands, tangled beards. No vibrancy (in the "luminous" sense), just life as it is in Mordheim—harsh, dark, but full of character.---The Sisters of Sigmar: The Challenge of Non-Metallic MetalFor the Sisters, I chose Non-Metallic Metal (NMM). Not because it was the best option, but because I wanted to force myself to master the technique. And what better way than an entire warband to dive into it?- The armor: No shiny metal, but bluish grays, deep blacks, and subtle highlights—as if their armor were covered in a thin layer of soot and rust. I worked the reflections by following the shapes, imagining a light coming from above, weak and diffused.
- The effect: Armor that doesn’t shine, but catches just enough light to seem real in Mordheim’s darkness. As if it were damp from rain and mist, as if it had endured a thousand battles without ever being cleaned.
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The "Oil Painting" SpiritWhat interested me was capturing the essence of Mordheim with a painterly touch. Not hyper-detailed precision, but plays of light and shadow, textures that suggest more than they show.- Glazes to unify everything, to give that impression of layered strokes.building a painting step by step.
- Subtle highlights—just enough to make the miniatures stand out in the dark, but not so much that they look clean or new.
- A heavy atmosphere: Dark bases, washes that grime up the details, faces that seem plucked from a nightmare.

About

Hi, I’m Florian. Here, I share my passion for miniature painting—a world where tiny details bring big stories to life. Each piece is a labor of love, blending color, precision, and creativity.
This portfolio is a visual diary of my projects, experiments, and progress. Whether you’re a fellow hobbyist, a collector, or just curious about the art of miniature painting, I hope you enjoy exploring my work as much as I enjoy creating it.
Feel free to reach out if you’d like to collaborate, commission a piece, or just chat about all things miniatures!

Contact

Interested in a custom miniature or a creative collaboration? I’m currently open for commissions and projects. Fill out the form below or reach out directly—I’d love to hear your ideas!